What now?

So, the Three Years War is at an end. The peace conference would be interesting. For example, the Russians would surely use their newly acquired Italian provinces as leverage for other, more defensible, concessions.
The big winners were the Russians (obviously) and the British who accomplished their historical objectives of kicking the French out of North America, and India.
The Dutch gained a foothold in West Africa, but would have likely had to return Senegal to the French in return for the fleets, and troops captured by the French navy in the Caribbean.
Frederick held on to Silesia, and got himself a third of Poland so likely came away from the latest round of bloodshed satisfied.
Maria Theresa's primary objective, the recovery of Silesia, eluded her, and Austria was ejected from Italy, but the latter situation seems like it might have been recoverable via post-bellum negotiation with the Russians (most likely at the Ottomans' expense). In Germany the Austrians had also made sufficient gains to be in a decent negotiating position.
Spain's primary accomplishment seems to have been the alienating of just about everyone, but (somehow) the Spanish avoided territorial losses.
France, definitively lost the colonial struggle with Britain (in large part due to Dutch support for the British), but Louis was able to use the French successes in India to negotiate a less disastrous outcome for France than might otherwise have been the case.

Anyway, now that peace has broken out, what next?
I think the concept of a long-running, multi-player campaign featuring diplomacy, economics, and land and sea battles has been proven. Both the strategic boardgame, and the tabletop miniatures rules systems worked well, and player enthusiasm for some form of sequel has been high.
Originally, my next plan (likely necessitating a change in the name of this blog) was to use Multi-Man Publishing's fascinating "Warriors of God" boardgame as a campaign engine to recreate the Hundred Years War.

The game looks like a perfect fit for the strategic end of things. A much harder puzzle, has been selecting a set of tabletop rules. It now looks like I've settled on "To The Strongest" by Simon Miller.

I've bought the pdf (available from the site above), and the rules look innovative, simple to learn, and they use a grid for movement. Now, if you've been reading this blog, you'll have noticed that we already use a system of 1' square tiles for terrain so I have a ready-made grid system available.
Looks promising, and in April I should have enough troops ready to play some small test games.
Painting of these began (a month ahead of schedule) in December 2017. In a first for me, I'm tackling the project in 28mm instead of 15mm. Although eventually there will be a fairly large number of metal Foundry figures included in the collection, almost everything you see below are plastic miniatures from the Perrys, with a few Fireforge Games archers thrown in. Originally I'd planned to do this in 15mm, but the plastics make 28mm more affordable than it used to be, and at 48 my eyesight is not really compatible with trying to paint 15mm heraldry.
French Voulgiers (rear) and Light Infantry with crossbows (front). All Perry plastics.

A couple of units of dismounted French nobles. Perry plastics with a few metal command figures.

Three units of mounted French men at arms. Perry (mostly plastic).

Dismounted English men at arms from the Perry plastic "English Army at Agincourt" boxed set.

The heart of the English army. Two of units of plastic longbows. Fireforge (rear) and Perry (front)

One advantage of having recently finished a project on the scale of the SYW monstrosity is that anything else seems highly manageable by comparison. When I calculated what would be needed for the HYW (which basically only has two major combatants instead of seven, plus god knows how many minor nations) it came out to less than 2,000 pieces.
The whole thing is scheduled to be finished in late 2019, and I plan on adding regular updates as more units get completed.
That left the question of what to do in the meantime. The group had knocked around a number of ideas, all of which had their own merits, and drawbacks.
Then, last week, I saw that Avalanche Press, makers of "Soldier Kings" are soon to release "Pragmatic Sanction".

Same game engine as "Soldier Kings" but adapted to the War of Austrian Succession. This time the designers have focussed solely on Europe. Events further afield are handled via card play, and the single map covers Europe in greater detail, likely leading to a more operational feel.
This looks really, really exciting, and I'll be ordering a copy the minute it becomes available.
The only downside - I'll be taking a break from 28mm medievals to paint up a 15mm Jacobite army. Painting 15mm tartan may suck, but mercifully the army isn't that big, and it doesn't seem to include many tricornes (which I swore I'd never paint again).


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First try at "To The Strongest".